


With GURPS Low-Tech Companion 3: Daily Life and Economics, you can bring life to your low-tech settings by detailing the everyday activities that make the world run.GURPS Low-Tech Companion 2: Weapons and Warriors has additional rules and information on low-tech arms and armor, plus guidelines for TL0-4 fortresses and military transportation.See GURPS Low-Tech Companion 1: Philosophers and Kings for information on the social tools that made the pre-modern tools possible, including additional information on medicine, mathematics, and music.GURPS Low-Tech replaces GURPS Low-Tech for Third Edition, the TL4 parts of GURPS High-Tech for Third Edition, and the rules for equipment from many historical sourcebooks for Third Edition, from the TL0 tools in GURPS Dinosaurs to to the TL4 gear in GURPS Swashbucklers. Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology they need! For GURPS players, this book also covers the skills and traits that let adventurers make the best use of their equipment. For game masters, the discussions of past technologies – based on up-to-date historical and archaeological research – will be valuable no matter what system is used.

and adds lots of culturally specialized inventions to support your campaign's particular flavor. Low-Tech starts with the basics that suit any setting. Weapons and armor from antlers and rawhide to warhammers and heavy mail adventure and travel gear from simple stone knives to early submarines everyday items and tools of every trade. GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail – and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail. Dell'Orto and Dan HowardĪlways Available – Click here to buy! Welcome to the Past!
